Transfers takes place after movement. The transfer is from a ship to
a base that you own. The codes only works for a ship that ends its
movement over a base.
| BDA |
beam down all cargo and
guests (except Ord) |
| BDC |
beam down cash |
| BDF |
beam down fuel (all but
60 kt) |
| BDG |
beam down food |
| BDM |
beam down metals and
money |
| BDO |
beam down ord (all but
500) |
| BDP |
beam down troops,
colonists, high guard and money |
| BDS |
beam down supplies |
| BUC |
beam up cash |
| BUG |
beam up food |
| BUM |
beam up metal |
| BUO |
beam up ord units from any
base under the ship that you own or has a matching friendly code |
| BUR |
beam up repair units |
| BUS |
beam up supplies |
| JOE |
If a jumping jump point
ship or chunneling ship has the command code "JOE" only escorting ships and wings will
jump with the ship. It will stop undocked Pods leaving with the
ship. |
| LSP |
Colonies: Virgo Light
Speed will stay on. |
| MET |
Aczanny: Cargo Desk will
make pods of metals. |
| NCH |
don't enter warp chunnel
or jump point |
| NOT |
Colonies: stops training
troops on the ship. |
| ORD |
beam up ord units from any
base under the ship that you own or has a matching friendly code |
| R## |
Rebels: Race Command.
"##" = number of race rebel ship appears to be. |
| RFD |
fuel refinery ships will
use only duranium to make fuel |
| RFM |
fuel refinery ships will
use only molybdenum to make fuel |
| RFS |
fuel refinery ships will
use only supplies to make fuel |
| RFT |
fuel refinery ships will
use only tritanium to make fuel |