02/07/04

 

Exotic Techs

All bonuses are cumulative such that using Pod Kicker A, B and C will give a boost of 60 to your pod speed. Initial cost has to be paid every time you switch on an exotic tech. Once an exotic tech is on then only the upkeep needs to be paid.

Exotic Tech Initial Cost Upkeep Effect
Stage 2 Pod Kicker A 5000 500 Pod speed +10.
Stage 2 Pod Kicker B 10000 2000 Pod speed +20.
Stage 2 Pod Kicker C 25000 5000 Pod speed +30.
Plasma Manifold A 3000 300 20% less fuel burn. Normal Warp travel only, does not affect Hyp or chunnel costs.
Plasma Manifold B 15000 3000 20% less fuel burn. Normal Warp travel only, does not affect Hyp or chunnel costs.
Argonic Emitter A 1000 100 +100 shield power
Argonic Emitter B 3000 3000 +300 shield power
Argonic Emitter C 8000 8000 +500 shield power
Tachnor Sensor Array A 10000 500 Scanners +100 range
Tachnor Sensor Array B 4000 3000 Scanners +200 range
Tachnor Sensor Array C 12000 10000 Scanners +300 range
Battle Computer Mark 1 3000 300 All your ships get +10 attack bonus
Battle Computer Mark 2 40000 400 All your ships get +20 attack bonus
Battle Computer Mark 3 90000 5000 All your ships get +50 attack bonus
Jammer ECM A 5000 1000 All your ships get +10 evasive bonus
Jammer ECM B 25000 5000 All your ships get +20 evasive bonus
Small Weapon Overcharger A 4000 2000 Small weapons +2 shield drain
Small Weapon Overcharger B 8000 4000 Small weapons +5 shield drain
Small Weapon Magnum A 4000 2000 Small weapons +2 armor drain
Small Weapon Magnum B 12000 10000 Small weapons +5 armor drain
Large Weapon Overcharger A 10000 1000 Large weapons +10 shield drain
Large Weapon Overcharger B 40000 2000 Large weapons +25 shield drain
Large Weapon Magnum A 10000 5000 Large weapons +5 armor drain
Large Weapon Magnum B 40000 20000 Large weapons +10 armor drain
Ion Deflectors 100000 50000 Ships immune to base Ion cannons
Borlox Armor 25000 5000 Ship armor repairs for free
PD Boost 20000 10000 Point defense weapons charge 50% faster
Transphased World Crusher 200000 10000 World crusher missiles ignore base shields
Stealth Fighters 10000 500 Fighter wings have 90% less sensor image
Stealth Mines 10000 900 Minefields have 60% less sensor image
Nemesis Shields 25000 15000 Only lose 80% of fighters to a Nemesis Torpedo. Evil Empire only lose 50%.
Sand Shields 75000 5000 Fighters immune to sand casters unless they have Energized Sand
       
       
       
Energized Sand 240000 70000 Sand casters get a +50 shield drain against ships, +30% odds of hitting enemy fighters and they defeat all fighter armor and sand shield systems. -50% odds of a concussion rocket taking out the sand caster blast. Can affect target ship's control systems. With this exotic Sand Casters will fire at ships with no shields.
Anti-Fighter Computer 450000 10000 Double rate of fire of all anti fighter ship weapons, 300% increase in range for the first shot and normal range for the second shot. A plus 40% odds of hitting fighters and more likely to punch through fighter armor.
Omega Pulse 500000 500000 All base shields fail for the next 5 turns. Don't forget to switch this off for the next 4 turns.
Shokazul Pulse 100000 100000 Zero growth rate for all planets. Also affects Robots.
     
Tank-O-Tronic Cloning System A 8000 8000 Colonist growth rate race attribute increased by 20
Tank-O-Tronic Cloning System B 50000 50000 Colonist growth rate race attribute increased by 50
Tank-O-Tronic Cloning System C 100000 100000 Colonist growth rate race attribute increased by 70
Soft Propaganda 25000 25000 -5 happiness to all planets
Vile Propaganda 60000 60000 -10 happiness to all planets
Poison Propaganda 150000 150000 -20 happiness to all planets