All bonuses are cumulative such that using Pod Kicker A, B
and C will give a boost of 60 to your pod speed. Initial cost
has to be paid every time you switch on an exotic tech. Once an
exotic tech is on then only the upkeep needs to be paid.
| Exotic
Tech |
Initial Cost |
Upkeep |
Effect |
| Stage 2 Pod Kicker A |
5000 |
500 |
Pod speed +10. |
| Stage 2 Pod Kicker B |
10000 |
2000 |
Pod speed +20. |
| Stage 2 Pod Kicker C |
25000 |
5000 |
Pod speed +30. |
| Plasma Manifold A |
3000 |
300 |
20% less
fuel burn. Normal Warp travel only, does not affect Hyp
or chunnel costs. |
| Plasma Manifold B |
15000 |
3000 |
20% less
fuel burn. Normal Warp travel only, does not affect Hyp
or chunnel costs. |
| Argonic Emitter A |
1000 |
100 |
+100 shield
power |
| Argonic Emitter B |
3000 |
3000 |
+300 shield
power |
| Argonic Emitter C |
8000 |
8000 |
+500 shield
power |
| Tachnor Sensor Array A |
10000 |
500 |
Scanners +100 range |
| Tachnor Sensor Array B |
4000 |
3000 |
Scanners
+200 range |
| Tachnor Sensor Array C |
12000 |
10000 |
Scanners
+300 range |
| Battle Computer Mark 1 |
3000 |
300 |
All your
ships get +10 attack bonus |
| Battle Computer Mark 2 |
40000 |
400 |
All your
ships get +20 attack bonus |
| Battle Computer Mark 3 |
90000 |
5000 |
All your
ships get +50 attack bonus |
| Jammer ECM A |
5000 |
1000 |
All your
ships get +10 evasive bonus |
| Jammer ECM B |
25000 |
5000 |
All your
ships get +20 evasive bonus |
| Small Weapon Overcharger
A |
4000 |
2000 |
Small weapons +2 shield drain |
| Small Weapon Overcharger
B |
8000 |
4000 |
Small
weapons +5 shield drain |
| Small Weapon Magnum A |
4000 |
2000 |
Small
weapons +2 armor drain |
| Small Weapon Magnum B |
12000 |
10000 |
Small
weapons +5 armor drain |
| Large Weapon Overcharger
A |
10000 |
1000 |
Large
weapons +10 shield drain |
| Large Weapon Overcharger
B |
40000 |
2000 |
Large
weapons +25 shield drain |
| Large Weapon Magnum A |
10000 |
5000 |
Large
weapons +5 armor drain |
| Large Weapon Magnum B |
40000 |
20000 |
Large
weapons +10 armor drain |
| Ion Deflectors |
100000 |
50000 |
Ships immune to base Ion cannons |
| Borlox Armor |
25000 |
5000 |
Ship armor
repairs for free |
| PD Boost |
20000 |
10000 |
Point
defense weapons charge 50% faster |
| Transphased World Crusher |
200000 |
10000 |
World
crusher missiles ignore base shields |
| Stealth Fighters |
10000 |
500 |
Fighter
wings have 90% less sensor image |
| Stealth Mines |
10000 |
900 |
Minefields
have 60% less sensor image |
| Nemesis Shields |
25000 |
15000 |
Only lose
80% of fighters to a Nemesis Torpedo. Evil Empire only
lose 50%. |
| Sand Shields |
75000 |
5000 |
Fighters
immune to sand casters unless they have Energized Sand |
| |
|
|
|
| |
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| |
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|
|
| Energized Sand |
240000 |
70000 |
Sand casters
get a +50 shield drain against ships, +30% odds of
hitting enemy fighters and they defeat all fighter armor
and sand shield systems. -50% odds of a concussion rocket
taking out the sand caster blast. Can affect target
ship's control systems. With this exotic Sand Casters
will fire at ships with no shields. |
| Anti-Fighter Computer |
450000 |
10000 |
Double rate
of fire of all anti fighter ship weapons, 300% increase
in range for the first shot and normal range for the
second shot. A plus 40% odds of hitting fighters and
more likely to punch through fighter armor. |
| Omega Pulse |
500000 |
500000 |
All base
shields fail for the next 5 turns. Don't forget to
switch this off for the next 4 turns. |
| Shokazul Pulse |
100000 |
100000 |
Zero growth
rate for all planets. Also affects Robots. |
|
|
|
|
| Tank-O-Tronic Cloning System
A |
8000 |
8000 |
Colonist growth rate race attribute
increased by 20 |
| Tank-O-Tronic Cloning System
B |
50000 |
50000 |
Colonist
growth rate race attribute increased by 50 |
| Tank-O-Tronic Cloning System
C |
100000 |
100000 |
Colonist
growth rate race attribute increased by 70 |
| Soft Propaganda |
25000 |
25000 |
-5 happiness
to all planets |
| Vile Propaganda |
60000 |
60000 |
-10
happiness to all planets |
| Poison Propaganda |
150000 |
150000 |
-20
happiness to all planets |