Super Weapons
| |
Super Laser |
Nemesis Torpedo |
World Crusher Missile |
Anti-Matter Maul |
Proto-Matter Cannon |
| Shield Drain / Hit |
10000 |
1000 |
1000 |
2000 |
500 |
| Shield Arc |
10000 |
1000 |
1000 |
2000 |
2000 |
| Armor Drain / Hit |
10000 |
1000 |
1000 |
2000 |
2000 |
| Armor Arc |
10000 |
1000 |
1000 |
2000 |
100 |
| Charge Drain |
10 |
1 |
1 |
1 |
1 |
| Full Charge |
5000 |
1000 |
1000 |
1000 |
1000 |
| Charge Time |
500 |
1000 |
1000 |
1000 |
1000 |
| Max Range |
1000 |
1000 |
1000 |
100 |
100 |
| Blast |
10000 |
1000 |
1000 |
2000 |
2000 |
| Kill |
10000 |
1000 |
1000 |
10000 |
2000 |
| Damage Weapons |
10000 |
1000 |
1000 |
1000 |
1000 |
| Damage Engine |
10000 |
1000 |
1000 |
1000 |
1000 |
| Damage Hyper Drive |
10000 |
1000 |
1000 |
1000 |
1000 |
| Damage Control System |
10000 |
1000 |
1000 |
1000 |
1000 |
| Damage Life Support |
10000 |
1000 |
1000 |
1000 |
1000 |
| Ordnance Usage |
0 |
500 |
300 |
0 |
1000 |
| Accuracy |
120 |
100 |
100 |
90 |
100 |
| Point Defense Odds |
0 |
0 |
0 |
0 |
0 |
| Hardness |
200 |
500 |
70 |
490 |
130 |
| Cost in MC |
5000 |
6000 |
5400 |
7200 |
4000 |
| Mass |
2500 |
2500 |
2500 |
2500 |
2500 |
| Duranium |
2450 |
1500 |
100 |
50 |
500 |
| Tritanium |
20 |
500 |
1400 |
350 |
1000 |
| Molybdenium |
30 |
500 |
1000 |
2100 |
1000 |
| Tech Level |
1 |
2 |
3 |
4 |
5 |
General Notes
All super weapons can destroy enemy base shields in a single shot
during combat.
Aczanny: Hulls take no more than
5% hull damage from any super weapon hit.
Scavengers: Can not buy
super weapon tech.
The weapon will destroy planets with a single shot, leaving
nothing but an asteroid field. The weapon fires after movement at a
planet if that planet is the ship's kill target. They ship must have
attack orders active to fire the weapon at a planet. Cannot fire on
a planet in combat until tick 4000. In ship to ship
combat this weapon cannot be bettered.
Reunited Coalition of Systems:
Super laser does not have enough power to destroy planets. A
Coalition super laser only drains a max of 2000 points of enemy
shields and has half normal armor drain.
United Enforcement Authority:
Super laser does no damage to target enemy ship hulls and
will do normal damage to all other enemy ship systems.
All ships under 100kt are destroyed. All wings
destroyed. All pods destroyed. All ships larger than 100kt with more
than 50 shield points will lose 50 shield points. A 500kt ship with
no shields at point blank range of the center of the explosion would
take 43% hull damage. A 500kt ship with no shields at 1300 combat
vcr units range of the center of the explosion would take no hull
damage. (The combat map has a radius of 1000 units, it is 2000 units
across the combat screen). This weapon does not discriminate between
your ships and the enemy i.e it will destroy your wings as well as
the enemy wings etc.
The exotic tech
Nemesis Shields, will
protect 50% of the fighters (80% for the Evil Empire).
Aczanny: Fighters
naturally protected against nemesis torpedoes at a rate of around
50% to 70%.
The only very long range weapon. Has a range of 100 light years
and has a 30% change of destroying any unshielded base on the kill
target planet. To use the weapon make the target planet your kill
target and move the ship within 100 light years of the planet. All
bases on the target planet are in danger of getting hit by the
weapon. The exotic tech
Transphased World Crusher
allows these missiles to pass through base shields at range (all
Super Weapons can destroy base shields in combat). World Crushers do
make some scanner noise meaning that your cloaked Darkwings can be
seen sometimes. Will not fire if the ship has any weapon or system
damage.
Can be used to destroy Jump Gates. The weapon fires after
movement at a Jump Gate if that Jump Gate is the ship's kill target.
The Jump Gate is converted back into metals which are stored in the
ships cargo hold. When fired at an enemy ship the metals in the
enemy ship are melted and stored in the cargo hold.
Has the power to turn asteroid fields back into planets. If the
ship ends its movement over a destroyed planet and the weapon is on
it will fire a blast that will form a new planet.
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